Build Your Empire - Own, Manage, and Profit from City Properties
The Highlife city system offers 21 different building types that you can own, manage, and operate. From small shops to massive industrial complexes, the city economy is driven by players like you.
City Hall
- Purpose: Municipal services center
- Owner: Government (NPC)
- Services: Marriage licenses, name changes, official documents
Police Station
- Purpose: Law enforcement center
- Owner: Government (NPC)
- Services: Jail cells, evidence lockers, briefing room
- Player Interaction: Pay fines, get arrested, post bail
Fire Station
- Purpose: Emergency fire response
- Owner: Government (NPC)
- Services: Fire truck spawning, equipment storage
Courthouse
- Purpose: Legal proceedings
- Owner: Government (NPC)
- Services: Trials, lawsuits, legal disputes
Hospital
- Purpose: Medical treatment center
- Owner: Government or Private
- Services: Emergency care, surgery, pharmacy
- Player Jobs: Doctor, Nurse, Paramedic
- Features: Trauma bay, waiting area, morgue
School
- Purpose: Primary education
- Owner: Private or Government
- Services: Student registration, classes
- Player Jobs: Teacher, Principal
University
- Purpose: Higher education and research
- Owner: Private or Government
- Services: Degree programs, research grants
- Player Jobs: Professor, Researcher
- Features: Laboratories, lecture halls, library
Airport
- Purpose: Air travel hub
- Owner: Government or Private
- Services: Flights to other cities, cargo shipping
- Player Jobs: Pilot, Air Traffic Control, Ground Crew
- Features: Runways, hangars, control tower, terminal
Train Station
- Purpose: Rail travel hub
- Owner: Government or Private
- Services: Inter-city rail connections
- Player Jobs: Conductor, Station Master
- Features: Platforms, ticket office, waiting area
Bus Station
- Purpose: Local bus transit
- Owner: Government or Private
- Services: City bus routes
- Player Jobs: Bus Driver
Port
- Purpose: Shipping hub
- Owner: Government or Private
- Services: Cargo shipping, fishing boats
- Player Jobs: Dock Worker, Crane Operator, Fisherman
- Features: Docks, cranes, warehouse
Taxi Station
- Purpose: Taxi dispatch
- Owner: Private
- Services: Taxi dispatch
- Player Jobs: Taxi Driver
Shop
- Purpose: Retail sales
- Owner: Private
- Services: Buy/sell goods to public
- Features: Display shelves, counter, storage
Supermarket
- Purpose: Large-scale retail
- Owner: Private
- Services: One-stop shopping
- Features: Produce, deli, bakery, pharmacy
Restaurant
- Purpose: Food service
- Owner: Private
- Services: Dining, takeout
- Player Jobs: Chef, Waiter, Manager
- Features: Kitchen, dining area, bar
Bank
- Purpose: Financial services
- Owner: Corporate or Government
- Services: Accounts, loans, safety deposit boxes
- Player Jobs: Bank Teller, Manager, Security
Office
- Purpose: Business workspace
- Owner: Private
- Services: Office rentals, meetings
- Features: Cubicles, conference rooms
Repair Shop
- Purpose: Vehicle repair
- Owner: Private
- Services: Car repairs, upgrades
- Player Jobs: Mechanic
- Features: Garage, tools, parts storage
Gas Station
- Purpose: Vehicle refueling
- Owner: Private
- Services: Fuel, convenience store
- Features: Pumps, car wash, shop
Factory
- Purpose: Manufacturing
- Owner: Private
- Services: Production of goods
- Player Jobs: Factory Worker, Supervisor
- Features: Assembly line, warehouse, shipping
Warehouse
- Purpose: Storage
- Owner: Private
- Services: Large-scale storage rental
- Features: Loading docks, forklifts
Farm
- Purpose: Agriculture
- Owner: Private
- Services: Crop production, livestock
- Player Jobs: Farmer, Rancher
- Features: Fields, barn, silo
Mine
- Purpose: Resource extraction
- Owner: Private or Government
- Services: Mining operations
- Player Jobs: Miner
- Features: Mine shafts, equipment storage
Stadium
- Purpose: Sports and events
- Owner: Government or Private
- Services: Sports matches, concerts
- Player Jobs: Athlete, Security, Vendor
- Features: Field, seating, concessions
Park
- Purpose: Public recreation
- Owner: Government
- Services: Outdoor activities
- Features: Paths, benches, playground
Casino
- Purpose: Gambling entertainment
- Owner: Private
- Services: Table games, slots
- Player Jobs: Dealer, Security
- Features: Gaming floor, bar, VIP room
Club
- Purpose: Nightlife entertainment
- Owner: Private
- Services: Dancing, drinks
- Player Jobs: Bartender, Bouncer, DJ
- Features: Dance floor, bar, VIP area
Power Plant
- Purpose: Electricity generation
- Owner: Government
- Services: Power to city
- Player Jobs: Engineer
- Features: Turbines, control room
Water Treatment
- Purpose: Water purification
- Owner: Government
- Services: Clean water
- Features: Treatment tanks, pumps
From City Hall
- Visit City Hall
- Browse available properties
- Submit purchase application
- Pay purchase price
- Building transferred to your ownership
From Other Players
- Find building for sale
- Negotiate price with owner
- Complete transaction
- Ownership transferred
Bank Loans
- Down payment required (typically 20%)
- Monthly payments with interest
- Building as collateral
- Foreclosure risk if missed payments
Passive Income
- Buildings generate revenue
- Automatic collection or manual pickup
- Rates vary by building type and location
Control
- Set prices for services
- Hire/fire employees
- Customize operations
- Access owner areas
Hiring
- Access building management panel
- Create job listing
- Interview applicants
- Hire qualified candidates
- Set salary and schedule
Employee Roles
- Manager: Runs daily operations
- Workers: Perform building functions
- Security: Protects property
- Maintenance: Keeps building functional
Salaries
- Competitive wages retain staff
- Higher wages = better performance
- Union jobs have minimum requirements
¶ Maintenance
Building Condition
- Condition: 0-100%
- Low condition = reduced income
- Critical condition = building closure
- Regular maintenance required
Upgrades
- Equipment upgrades improve efficiency
- Decor upgrades increase customer satisfaction
- Expansion adds capacity
Shopping
- Browse available items/services
- Compare prices
- Make purchases
- Leave reviews
Services
- Request specific service
- Wait for availability
- Receive service
- Pay bill
Working
- Clock in for shift
- Perform job duties
- Earn wages
- Gain experience
Career Progression
- Entry level positions
- Promotion opportunities
- Management track
- Ownership potential
Location Bonus
- Downtown = premium prices
- Suburbs = moderate prices
- Rural = lower prices
- Tourism areas = seasonal bonuses
Building Type
- Commercial: High income, high risk
- Industrial: Moderate income, stable
- Services: Low income, very stable
- Entertainment: Variable income
Market Conditions
- Supply affects pricing
- Demand affects volume
- Competitors pressure prices
- Events create opportunities
Operating Costs
- Staff wages
- Utilities (power, water)
- Maintenance
- Supplies
- Insurance
- Taxes
- Start Small - Begin with a shop or restaurant
- Hire Good Staff - Quality employees boost business
- Maintain Condition - Regular upkeep prevents expensive repairs
- Watch Competition - Adjust prices based on market
- Expand Wisely - Only expand when profitable
- Diversify - Own different building types to spread risk
- Location Matters - Prime locations cost more but earn more
¶ Console Commands
/city buy [building-id]
/city sell [building-id]
/city list-owned
/city list-for-sale
/city manage [building-id]
The city is yours. Build your empire today.